Zul Gurub is part of the world map. So is Diremaul. I’m sure there are a few others. What if instead of LFR and Normal, raids were like say an Ashran zone, or an even better example, Tol Barad.
Think back on Tol Barad, once your faction controlled, there were Daily quests to kill thing in the zone in small crypts etc. They have worked out the tech to have mirror copies on top of each other. They have worked out playing for the opposing faction. So is it so illogical to have a dozen raid bosses scattered around a zone, that at certain intervals of time they could show up, and an automated group finder could assemble you into a group of people interested in killing a boss.
You could have instant quests like you do for a bonus zone that awards a currency on completion. Something where if you killed something 5 times you could get a gear token that you would buy from a vendor, much like the Baleful gear we see now. And a chance that it would be Epic, or that it could be upgraded for say 10 coins.
I am not thinking a zone as large as Tannan. Maybe the size of Wintergrasp or Zul Gurub. Bosses health would scale based on group size between 20-30 max. Once a boss was engaged the health would be set and the group would be phased to avoid random people jumping in.
Here is where there may be some controversy. If you die, you can run back and rejoin the fight. I know. I know. That doesn’t teach people to stay out of bad. You’re right. But tabbing out to Twitter or Facebook when you’re dead doesn’t either. I am suggesting that for this level of difficulty that it be treated like a World Boss. You die you run back and you get back in the fight. People will learn if they are given a chance to do the fight from beginning to end. Those with tanking and healing off specs would have their time too. If one tank dies the system would prompt someone that can do both to Rise up and save the day, automatically switching you to your tank spec and a saved gear set. Same with healers except it would prompt when two were down. One the role was replaced it would vanish. Once the tank or healer that had died was back you would get a button to swap back.
The point to it all is giving people a chance to learn the fights. To even give some with an off spec a chance to for a time get in there to save the day.
The bosses would not be simple easy fights. There would be mechanics involved. Just like a Normal level raid. Once you had met the minimum gear requirement and had a set of 3 bosses down you would be elligable to choose to do the fights at a heroic level. The rewards would be a bit higher, the fights tougher, the opportunity to run back removed, tanks would be given one in game B Rez above and beyond group ones. It would not be usable if one was available in the group. Also at this level pre made groups could enter. Just like normal now. Then we have Mythic. Obviously Mythic is Mythic. Except you would be able to fill out your group with those that had the gear level to do so. And 10 heroic kills.
I would allow people to collect upgrade coins to a weekly cap, but allow the accumulation of kills needed to advance have a 3 per week limit. So someone mid week 2 could be working on Heroic, then a few more weeks Mythic. Of course a group of 80% cloud bypass within reason. Any group that filled out they group would be set at personal loot. A full premade could use Master looter
Anyway. Just some ideas on a Saturday morning.
Oh and if I didn’t mention. Groups could be cross realm cross faction. And Real ID friends from either invited to make premade groups.