We forget over the years how much different things were 15 years ago. And for a great deal of us, we never knew what it was like originally because we started playing much later. For me, I started mid Wrath. It was not long after I hit level 80 that the dungeon finder was introduced. My wife had played for 8 months and had earned a decent amount of gold so getting at least 14 slot bags at the beginning was no big deal, learning the spells and getting the training I needed for weapons was not even a thought. You just had the money to do so.
With Classic it is frustrating, and yet invigorating that you really need to work for what you have, you don’t just arbitrarily click your way through the list of profession recipes, you aren’t taking every spell available from the trainer. You have to think, need to pick and choose what you really need.
The title was prompted by my wife’s run through Wailing Caverns when things went bad and she got killed on a bad trash pull. Now for anyone that has been out and about in the Barrens Horde side knows, if you die, there is a considerable run back to get your body. Add to that having to navigate WC is added frustration. So when the Druid healer in the group apologized because they didn’t have enough money to learn a B-Rez, and the Warlock apologizes because they weren’t high enough level to get a summons, you just have to chuckle at the difference in how the game was played back then to what we play today.
Right now I have a back pack and four 8 slot bags. At any time I could have 7 or 8 quest items taking up space, a fishing rod and hearthstone takes up more. What I wouldn’t give for some 30 slot bags, or my Tundra Mammoth to sell and repair, my Mail Box toy, even a few hundred gold. I know I will eventually have everything, I will have all 14 slot bags, will have all of my spells, and all of my profession patterns. It’s just going to take time and work. Which is a completely different concept in place of RNG for the much higher drop rates in the current game. Sure there are a few recipes gated behind killing 100 or more of something in a specific area, but they are few and far between.
One other thing I’ve noticed is that nobody likes a low level Shadowpriest. You’re a priest, you are a healer. Shadow is something you get to do later once you can unlock all the talents and ways to reduce your threat. It’s obvious from playing with a Warlock and Warrior in tanking spec, when even giving them 5 seconds to build threat, and them telling you again and again they can’t figure out why you are getting attacked when they can see on their threat meter that I’m no where close. Either by design, or just continual bad luck I pull aggro and get killed, a lot. Add to that trying to find a group to run a dungeon, you’re either not a healer, or your level is too high, you will lower our XP. I’m dealing with it, dropping quests for dungeons that really don’t offer anything, and I’ll go back months from now at 60 to solo them if I want to. Classic may be the same game as current retail, but they are worlds apart in how they are played.